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e-Learning Software

e-Learning Software Development Solution

e-Learning software is a digital tool that a company, organization or individual uses to create learning content and experiences online. In some ways, eLearning software is an umbrella term that comprises numerous subcategories of specialised learning software. While researching eLearning software, you're likely to come across dozens of synonyms for the term. These include, to name a few:

  • Learning management system
  • Online training system
  • Content authoring tools
  • Digital instructional design
  • Digital learning software
  • Instructional design tools
  • Online training platform for business
  • Learning experience platforms

Producing an online course involves two steps: creation (or authoring) and distribution. eLearning software provides course designers a virtual environment for each.

The administration environment is where platform administrators will manage courses, products and the platform. The environment is also designed to provide the optimal user and learning management experience for the organization operating the platform.

The frontend environment is where the end users, such as teachers, trainers, students and learners engage with the content and courses, as well as with each other. The design of this environment is focused on providing a positive user experience for the person taking and the person grading the course.

How e-learning works Instruction can be delivered by a combination of static methods, such as learning portals, hyperlinked pages, screen cam tutorials, streaming audio/video and live Web broadcasts; and interactive methods, such as threaded discussions, chats and desktop video conferencing.

In its formative years, e-learning tools primarily enabled the delivery of learning material directly from teacher to learner. Now, the e-learning experience has evolved to enable more multi-directional communication using increasingly interactive tools. Students, employees and independent learners alike have greater freedom in choosing how they receive and respond to e-learning content, and any number of peers can be involved.

There are three main criteria an enterprise should follow to help ensure an effective e-learning program, regardless of the specific platform they end up using:

  • The experience should be mobile-friendly. The use of mobile phones is growing in the enterprise. Phones can be used to send out training prompts, reminders or congratulations on training achievements.
  • The experience should implement social features. By using social media, or a platform that emulates social media's basic features, learners are given a platform to respond to training efforts or general company updates, as well as communicate with their peers and employers.
  • The experience should utilize a variety of different mediums to suit diverse learning styles, including quizzes, infographics, podcasts, demonstrations and narrative-based training.